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Enhancing Cloud Gaming User Experience through Docker Containers in Fog Nodes

Kannan, Manoj (2019) Enhancing Cloud Gaming User Experience through Docker Containers in Fog Nodes. Masters thesis, Dublin, National College of Ireland.

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Abstract

The attraction towards cloud gaming has reached to a high intensity in modern days. The proliferation of gassed-up networks and the development in the field ofcloud computing has attracted the researches to deep study and identify the gaps in Cloud Gaming to provide high-end quality of gamer experience. In time-horned cloud gaming model, the game scenes are rendered in a sophisticated game server and corresponding game video is generated. The generated game video will be encoded and sent over the network to the thin clients. The thin clients decode the encoded video and stream the video back to the players device. The fundamental requirement of gaming is to provide maximum quality of gamer experience. Cloud gaming suffers in terms of providing Quality of Experience (QoE), because the network transmission of game scenes from cloud game server to gamer device is distant. Since the traditional cloud gaming is deployed in virtual machine there is performance-overhead which also affects the QoE. We endeavour to minimize latency and increase performance in cloud gaming through this paper. The cloud game server will be offoaded to the fog nodes which is present at the edge network of the player based on Node selection algorithm. To increase the performance of cloud gaming, traditional virtual machine is replaced by light-weight containers. The proposed system achieves new methodology by deploying cloud game server through docker containers in fog nodes. Evaluation results has proved that fognode based gaming has minimized the latency and increased the performance of cloud gaming. Fog assisted gaming has shown about 1.3MB increase in terms of TCP transfer rate over cloud gaming.

Item Type: Thesis (Masters)
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science

T Technology > T Technology (General) > Information Technology > Cloud computing
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Divisions: School of Computing > Master of Science in Cloud Computing
Depositing User: CAOIMHE NI MHAICIN
Date Deposited: 19 Mar 2020 14:42
Last Modified: 19 Mar 2020 14:42
URI: http://trap.ncirl.ie/id/eprint/4135

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