TRAP@NCI

Emotional journey for an emotion provoking cycling exergame

Müller, Larissa, Bernin, Arne, Kamenz, Andreas, Ghose, Sobin, von Luck, Kai, Grecos, Christos, Wang, Qi and Vogt, Florian (2017) Emotional journey for an emotion provoking cycling exergame. In: 2017 IEEE 4th International Conference on Soft Computing & Machine Intelligence (ISCMI). IEEE, pp. 104-108. ISBN 9781538613146

Full text not available from this repository.

Abstract

In this work we present a novel concept for affective entertainment, which we call Emotional Journey. It provides a dynamic and adaptive story path based on a player's emotional responses and yields improved accurate recognition of the player's emotions. We conducted a case study with 25 players to evaluate our concept using our cycling exercise machine. We evaluated three different journey types and two of the three types were recognized reliably by the participants. We introduce a real time multimodal analysis method for facial expressions and electrodermal activity (EDA) measurements. This method results in significantly more robust emotion recognition rates. Therefore our exergaming system is able to provoke emotions and adapt the game play to individual emotional reactions.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science

G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
B Philosophy. Psychology. Religion > Psychology > Emotional Intelligence
Divisions: School of Computing > Staff Research and Publications
Depositing User: CAOIMHE NI MHAICIN
Date Deposited: 27 Feb 2019 10:29
Last Modified: 12 Mar 2019 12:40
URI: http://trap.ncirl.ie/id/eprint/3589

Actions (login required)

View Item View Item