Final Frontier Game: A Case Study on Learner Experience

El Mawas, Nour, Tal, Irina, Moldovan, Arghir-Nicolae, Bogusevschi, Diana, Andrews, Josephine, Muntean, Gabriel-Miro and Muntean, Cristina Hava (2018) Final Frontier Game: A Case Study on Learner Experience. In: Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018). SCITEPRESS – Science and Technology Publications, pp. 122-129. ISBN 9789897582912

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Teachers are facing many difficulties when trying to improve the motivation, engagement, and learning outcomes of students in Science, Technology, Engineering, and Mathematics (STEM) subjects. Game-based learning helps the students learn in an immersive and engaging environment, attracting them more towards STEM education. This paper introduces a new interactive educational 3D video game called Final Frontier, designed for primary school children. The proposed game design methodology is described and an analysis of a research study conducted in Ireland that investigated learner experience through a survey is presented. Results show that: (1) 92.5% of students have confirmed that the video game helped them to understand better the characteristics of the planets from the Solar system, and (2) 92.6% of students enjoyed the game and appreciated different game features, including the combination between fun and learning aspects which exists in the game.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science

G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
L Education > LC Special aspects / Types of education > E-Learning
Divisions: School of Computing > Staff Research and Publications
Related URLs:
Date Deposited: 06 Jun 2018 14:54
Last Modified: 06 Jun 2018 14:54

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