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Nostalgic Path: Technical Report

Lok, Keith (2017) Nostalgic Path: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

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Abstract

Nostalgic Path is an open world, exploration type roleplaying game built on Unreal Engine 4. The game aims to make the player intrigued in the surroundings and the story itself.

The player will be placed in a first person perspective, which will assist in the game immersion. This is also what is preferred in most games which utilise any type of VR device. The game will be available to run on the PC standalone or on a VR device too.

When first starting the game, the player will find themselves to be in a dark environment. There will be voice narration implemented to keep the story going as the player takes control and explores. The player eventually will find a way out of the dark environment and into a calmer, brighter scenery. In this area the player must explore, figure out puzzles and progress in the story and by doing so, finding out what is happening and why.

There will be hostiles, so the player will have to be prepared to fight back anything that may be dangerous. The player will be equipped with a weapon to fend for themselves with and may even find more as they progress.

The game will have the following features below:
- Night and day cycle: This adds to the immersion effect for the player so that it does feel like time is passing by in-game too although time will be much faster in the game.
- Player versus Environment: The player will be able to fend for themselves from enemies in the game environment.
- Virtual Reality: This adds to the immersion effect for the player again and allows a better gaming experience.
- Maps and puzzles: The player will have to explore different maps and areas to progress in the story. Some areas will potentially have puzzles.

Item Type: Thesis (Undergraduate)
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
Q Science > QA Mathematics > Computer software
T Technology > T Technology (General) > Information Technology > Computer software
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Divisions: School of Computing > Bachelor of Science (Honours) in Computing
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 01 Nov 2017 09:17
Last Modified: 01 Nov 2017 09:17
URI: https://norma.ncirl.ie/id/eprint/2699

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