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Technical Report: Drift City

Chapman, Stephen (2016) Technical Report: Drift City. Undergraduate thesis, Dublin, National College of Ireland.

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Abstract

This purpose of this report is to analyse the project which I have undertaken and to evaluate the final product. This report draws attention to the fact that the gaming industry is one of the world’s most thriving industries at this moment of time, and it shows no signs of slowing down. Knowing this it was an easy decision to develop a game with an eye for perspective profitability in mind.

My game is of the racing genre. Over recent years there has been a renaissance in the racing genre with the release of new titles such as DriveClub, Need for Speed and Forza. My game is aimed at people who enjoy cars, racing games and who also wish for a new kind of racing game.

The problem for many companies hoping to develop racing games is trying to find something new and exciting to differentiate it from the mainstream games. By using the traditional racing game features and adding a new aspect which has not been used as extensively my game oozes a breath of freeze air.

Item Type: Thesis (Undergraduate)
Subjects: Q Science > QA Mathematics > Computer software
T Technology > T Technology (General) > Information Technology > Computer software
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Divisions: School of Computing > Bachelor of Science (Honours) in Computing
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 18 Nov 2016 11:03
Last Modified: 18 Nov 2016 11:03
URI: https://norma.ncirl.ie/id/eprint/2418

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