Kilfeather, Michael (2016) Technical Report: Equilibrium. Undergraduate thesis, Dublin, National College of Ireland.
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Equilibrium is a cyberpunk-themed third-person action role-playing stealth game made in Unity 3D. The objective of the game is for the player to complete missions assigned by an NPC. Upon completion of these missions, the player will be rewarded with money and skill points. The majority of these missions take place in a central mission area, with each mission having different objectives. Enemies will be powered by behaviour trees, in order to implement more complex AI into the game. With the money that the player acquires throughout the game, they will be able to enter a shop in the ‘hub world’ of the game and purchase new weapons and ammunition.
The game was developed using C# in the Microsoft Visual Studio 2015 IDE. The game is primarily aimed at the Windows PC platform due to its graphical fidelity. 3D models for the game were acquired from various websites e.g. TF3DM as well as the Unity asset store and some 3D character models were created through ‘Mixamo Fuse’ software. Data is saved and stored on the user’s PC using player preferences in Unity through the use of the Dialogue System plugin’s save and load feature.
The target audience for this game is aimed towards those aged 16 and over, due to the game’s mature content, including violence.
|Item Type:||Thesis (Undergraduate)|
|Subjects:||Q Science > QA Mathematics > Computer software
T Technology > T Technology (General) > Information Technology > Computer software
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
|Divisions:||School of Computing > Bachelor of Science (Honours) in Computing|
|Depositing User:||CAOIMHE NI MHAICIN|
|Date Deposited:||17 Nov 2016 15:24|
|Last Modified:||17 Nov 2016 15:24|
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