McGuinness, Kelly (2016) Technical Report: There's No Place Like Home. Undergraduate thesis, Dublin, National College of Ireland.
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No Place Like Home is a First Person Shooter game developed in Unity 3D. The objective of this game is to move through the 3d environment and shoot the enemy while trying to stay alive. I had initially intended on my game being the typical FPS style game where the player is a soldier. I needed to come up with an unique aspect to set my game aside from all the FPS's already on the market.
My imagination grew the more I worked on the game and I decided to use an interesting back story to my advantage. They say you shouldn't base on a game on a story, but rather develop the game and the story will come. Every game also needs a hero type character that can kill hundreds without coming across like the bad guy. Making the enemies fantasy based can make this more socially acceptable. I decided to use skeleton like creatures and a God of the underworld for my main boss character. Based on what I already had in my game I thought of a suitable back story that would be interesting and unique enough. I also wanted to incorporate some new technology so after some research I came across RAIN AI. I felt this would be something unique I could add to my project as it's a relatively new technology and not many people are using it in their games. Not being a gamer myself I felt like I found a hidden gem inside the Unity game engine.
|Item Type:||Thesis (Undergraduate)|
|Subjects:||Q Science > QA Mathematics > Computer software
T Technology > T Technology (General) > Information Technology > Computer software
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
|Divisions:||School of Computing > Bachelor of Science (Honours) in Computing|
|Depositing User:||CAOIMHE NI MHAICIN|
|Date Deposited:||16 Nov 2016 15:41|
|Last Modified:||16 Nov 2016 15:41|
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