Luongo, Giancarlo Antonio (2016) Technical Report: Leonardo’s Chronicles. Undergraduate thesis, Dublin, National College of Ireland.
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The purpose of this document is to outline and to show how one person can go from writing, developing and publishing his/her own mobile RPG on any Android platform. There are several tools out there that developers need to be fully aware of when choosing which path to go on. From the ground up approach of Android studio, to the tested Unreal Engine or, as I did, new iterations of existing engines: RPG Maker MV. In my case, I have decided to experiment with a brand new iteration of the RPG Maker environment with the goal of leveraging the innate portability capabilities of the tool. However, this did not come without its challenges as with new tools, one needs to be aware that the amount of resources available will be limited compared to more mainstream approaches.
For this reason, I went for a cautious agile development approach that allowed me to work on short sprints where I was able to gain user feedback at the end of each iteration.
What I have kept in mind throughout the development is to stay true to the top RPG’s such as the successful Square Enix’s: Final Fantasy franchise1 and SEGA’s Defenders of Oasis2.
The end goal, as mentioned above, is to produce an immersive user experience that will be available to gamers around the world via Google’s Play store at zero costs and completely uninterrupted by advertisements or in-app purchases: “an old-school role playing game”.
|Item Type:||Thesis (Undergraduate)|
|Subjects:||Q Science > QA Mathematics > Computer software
T Technology > T Technology (General) > Information Technology > Computer software
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
|Divisions:||School of Computing > Bachelor of Science (Honours) in Computing|
|Depositing User:||CAOIMHE NI MHAICIN|
|Date Deposited:||16 Nov 2016 11:32|
|Last Modified:||16 Nov 2016 11:32|
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