McDonnell, Robert (2016) Examining the Relationship between Trait Emotional Intelligence and Playstyles within an MMO. Undergraduate thesis, National College of Ireland.
- Submitted Version
Download (688kB) | Preview
Purpose: This study aims to determine if a relationship exists between Trait Emotional
Intelligence (TEI) and MMO Gamers playstyles within the game Eve Online.
Background: Levels of social interaction was chosen as the primary playstyle to examine, as
previous studies have shown social factors being the primary motivation behind many MMO
players as well as being the defining characteristic of the MMO genre. Griefing was chosen as a
secondary playstyle to examine as it’s a common form of of antisocial
behaviour online, that
lacks sufficient understanding.
Methods: The sample consists of 252 players of the Eve Online Massively Multiplayer Online
Game; 98% Male, 2% female with a mean age of 27, all of which were recruited online, through
forums and directly ingame.
Playstyles were defined by levels of social interaction within the
game’s context; those who primarily played solo, in small groups, large groups, or Alliances (A
collection of large groups) .For griefing, a simple self report likert scale was used to assess levels
of greifing. A series of ANOVA’s were run to determine if any statistically significant
differences existed between these groups
Result: Results showed no significant differences in TEI scores between levels of social
interaction, though griefing showed a nonlinear
relationship with significant differences in the
sociability and wellbeing
subscales of TEI.
|Item Type:||Thesis (Undergraduate)|
|Subjects:||B Philosophy. Psychology. Religion > Psychology > Emotional Intelligence|
|Divisions:||School of Business > BA (Honours) in Psychology|
|Depositing User:||Tim Lawless|
|Date Deposited:||20 Sep 2016 18:48|
|Last Modified:||20 Sep 2016 18:48|
Actions (login required)