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PlayLearn : Supporting Motivation through Gaming in E-Learning

Ghergulescu, Ioana and Muntean, Cristina Hava (2009) PlayLearn : Supporting Motivation through Gaming in E-Learning. In: 9th Information Technology and Telecommunication Conference (ITT 2009), 22-23 October 2009, Dublin Institute of Technology, Dublin.

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Abstract

The area of technology-enhanced e-learning has seen significant improvement during the last decade. E-learning now relies heavily on network conne ctivity and makes use of the latest gadgets for accessing the educational content. At the same time, only a small number of e-learning systems use learning through gaming despite the well known fact that games can act as effective learning environments producing learning experiences that are intrinsically motivating. This paper presents PlayLearn- a new component for the adaptive e-learning systems that supports motivation through gaming. The PlayLearn adds support for playing educational games that aim at transferring knowledge by being both competitive and entertaining so learners will want to return to play again.

Item Type: Conference or Workshop Item (Paper)
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
Divisions: School of Computing > Staff Research and Publications
Depositing User: CAOIMHE NI MHAICIN
Date Deposited: 19 May 2014 14:57
Last Modified: 19 May 2014 14:58
URI: http://trap.ncirl.ie/id/eprint/1270

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