Ghergulescu, Ioana and Muntean, Cristina Hava (2011) Learner Motivation Assessment with <e-Adventure> Game Platform. In: Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, pp. 1212-1221.Full text not available from this repository.
In order to engage the new generation of learners, educational games were integrated in e-learning. Among the games’ benefits for the learning process one will note their motivational potential. Since learners have different goals, preferences, skills, knowledge, as well as motivation, one-size-fits-all games cannot satisfy and motivate all learners equally. Moreover, during the game play learners’ motivation may easily change, thus motivation assessment is required for enabling motivation-based adaptation. This paper proposes a methodology to assess learner motivation in educational games based on motivation assessment metrics used in the e-learning area. The paper shows how these metrics can be mapped and integrated with an educational game using the game development medium (an authoring tool in this case). The proposed solution can be easily applied to other educational games and can further contribute towards adaptive games that aim to keep players motivated and to support them to achieve the learning outcome.
|Item Type:||Book Section|
|Subjects:||Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
|Divisions:||School of Computing > Staff Research and Publications|
|Depositing User:||CAOIMHE NI MHAICIN|
|Date Deposited:||19 May 2014 12:31|
|Last Modified:||19 May 2014 12:31|
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