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Measurement of self-efficacy in Game-based E-learning through interaction with non-player characters

Ghergulescu, Ioana, Moldovan, Arghir-Nicolae and Muntean, Cristina Hava (2014) Measurement of self-efficacy in Game-based E-learning through interaction with non-player characters. In: Proceedings of Society for Information Technology & Teacher Education International Conference 2014. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, pp. 640-644. ISBN 9781939797070

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Abstract

This paper proposes a novel method for measuring learner's self-efficacy, an important indicator of learner's motivation, in game based e-learning through the interaction of the player with non-player characters. A subjective case study was conducted in order to evaluate the benefits of the proposed game method. The results have shown that the player's self-efficacy changes in time during the game-play. Therefore, it is important to measure it regularly in order to enable maintaining the player motivated during the game-play through game adaptation.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
Divisions: School of Computing > Staff Research and Publications
Depositing User: CAOIMHE NI MHAICIN
Date Deposited: 19 May 2014 10:23
Last Modified: 24 Sep 2014 15:09
URI: http://trap.ncirl.ie/id/eprint/1258

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